The Dark Knight Rises: An Early Review
You know how in competitions you don't want to go after the best act because you fear you'll get judged harshly? That's exactly what The Dark Knight Rises must feel like, as audiences around the world queue up for it with one question lingering somewhere in the back of their minds, "Will it be as good as The Dark Knight?" If I had to answer in one word, I'd say, "No." Two words, "Nowhere close." Three words, "Oh, fuck off!" But then, coming second to The Dark Knight isn't really that sad, and TDKR does a lot of things right.
It gives the Batman a lot of time to introspect (He's been sitting in the east wing of his mansion for eight years, and still doesn't have answers when the movie begins!), it asks difficult questions of him, it pushes him even further down the rabbit-hole he jumped down in Batman Begins. He ponders, at various times, the purpose and price of his life. His parents are central to all this, as ever, but that explanation for his anger grows old -- perhaps even within him. Alfred wants him to run away; he thinks that's the only way to move on. Wayne's wounded, he's rusty, and Alfred isn't sure how battle-ready he is; but he is, on the surface, raring to go. What drives him? Is this impulse true? He isn't sure. He learns, first, that conquering all fear might not always be the best thing to do, and later, that he hadn't really conquered it in the first place. He learns that only fear can make you free, only the fear of falling can push you to make the jump. There is, of course, a lot of back and forth on relationships crucial to him -- with Alfred, with Gordon, with crime, with justice, with Gotham. In other words, it gives the Batman a lot of time to be Bruce Wayne, the eccentric millionaire.
With him on this journey, are a quirky set of characters.
There is a smooth, sizzling, scheming cat-burglar with an eye for his mother's pearls, who, strangely, steals his fingerprints. She is as planned and as deliberate as the Batman's other nemesis, the Joker, was impulsive and reckless. Even without the Batman having a vague mix of a crush and suspicion on her, she has dilemmas of her own -- an identity she's trying to get rid of, and an almost unnatural desire for self-preservation.
Then there's the bizarre man in the mask -- Bane. No surname, no first-name. Just Bane. (Clearly he's no boon) A disciple of Bruce's guru, Ra's Al Ghul, and an outcast from the League of Shadows, just like Bruce, he has the brain, the training and the brawn to pose the most serious threat in eight years to Gotham -- a threat grave enough to force Bruce out of his mansion and into his long abandoned costume. His plans are clear for us to see, but his motivations remain unclear.
There is another orphan, a too-curious-for-his-own-good, smart, tough, honest, rookie cop who has discovered Bruce's mask and is intrigued by it. He wants to understand the Batman's motivations, he almost seems like he wants to wear a mask himself. He perceives more than most others, he acts swiftly, decisively and level-headedly.
There are the people of Gotham, basking in the sunshine of the Dent Act, named in honour of the white knight, Harvey Dent -- it gave teeth to the police, the Commissioner says in a speech -- that cleansed the streets of Gotham of organised crime. The very people who believe the Batman betrayed them and murdered their saviour.
Commissioner Gordon lives that lie, repeating it each day, and hoping he will be able to get the truth off his chest soon. He thinks they should know the truth, but he doubts the people's ability to take the truth with equanimity. The lie is eating him from the inside, slowly.
There is a nuclear fusion reactor in the middle of it all -- belonging to Wayne Enterprises, controlled by the redoubtable Lucius Fox and Miranda Tate, a clean energy activist -- that Bane converts into a tick-tocking nuclear time-bomb. The scale of the plot, as you can see, is fairly large.
The gadgets are all there -- the new and improved Batpod with a sweet new wheel move, a flying machine simply called The Bat, and multiple Tumblers rumbling along the streets of Gotham. The action sequences are intense and inventive, the CGI simply breathtaking, and the cinematography broodingly beautiful.
But something doesn't fit. Somehow, the movie doesn't come together as an overwhelming meal that The Dark Knight was. The narration in the earlier movie was more sprawling, more messy. There were many sidetracks, many staircases that led nowhere. But that seemed to work in its favour. The tauter, more focussed approach in TDKR seems almost limiting. You're not plunged into a vast drama that no one seems to have total control over, and that, funnily, takes away from the movie.
For a movie where characters think so much, they seem to think too loudly, they seem to speak their thoughts too often. The movie doesn't ponder enough. In the previous two movies, Christopher Nolan found a way to not let the pace drag while still feeding us enough to think about. Here, he does neither.
Most disappointingly, TDKR's philosophy is re-hashed and superficial. Ra's Al Ghul and the Joker, even the Scarecrow (who makes a guest appearance here) and Dent, had their own set of ideologies -- political, social and economic -- and ethics. And this made them incredibly colourful. One of them was flawed, one greedy, one plainly unhinged and one wronged. They were coloured by what they saw, they reacted to what they experienced. Even the Joker, who unleashed mayhem for the fun of it, did it because he believed it was necessary for there to be someone to do it. "This city needs a better class of criminals," he said. They were all uniformly fascinating exactly because they took strong stands on the world around them.
Sadly, none of the villains on display in TDKR had any of this spunk. Seline Kyle was never really a villain, Bane's motivations were unconvincing. The third villain (shan't let the cat out of the bag!) was pushed by a need for... wait for it... revenge! No, I'm not suggesting that revenge sagas are necessarily simplistic. I'm saying that a revenge saga needs the avenger to lose something dear, and for the audience to feel that pain and that loss. Here, the whole thing is reduced to a plot twist -- now that's flimsy, that's insubstantial, that's fruitless.
And that's why TDKR is underwhelming -- because it builds a structure that is gigantically grand, achingly beautiful and painstakingly constructed, but builds it around a hollow, shallow core.
It gives the Batman a lot of time to introspect (He's been sitting in the east wing of his mansion for eight years, and still doesn't have answers when the movie begins!), it asks difficult questions of him, it pushes him even further down the rabbit-hole he jumped down in Batman Begins. He ponders, at various times, the purpose and price of his life. His parents are central to all this, as ever, but that explanation for his anger grows old -- perhaps even within him. Alfred wants him to run away; he thinks that's the only way to move on. Wayne's wounded, he's rusty, and Alfred isn't sure how battle-ready he is; but he is, on the surface, raring to go. What drives him? Is this impulse true? He isn't sure. He learns, first, that conquering all fear might not always be the best thing to do, and later, that he hadn't really conquered it in the first place. He learns that only fear can make you free, only the fear of falling can push you to make the jump. There is, of course, a lot of back and forth on relationships crucial to him -- with Alfred, with Gordon, with crime, with justice, with Gotham. In other words, it gives the Batman a lot of time to be Bruce Wayne, the eccentric millionaire.
With him on this journey, are a quirky set of characters.
There is a smooth, sizzling, scheming cat-burglar with an eye for his mother's pearls, who, strangely, steals his fingerprints. She is as planned and as deliberate as the Batman's other nemesis, the Joker, was impulsive and reckless. Even without the Batman having a vague mix of a crush and suspicion on her, she has dilemmas of her own -- an identity she's trying to get rid of, and an almost unnatural desire for self-preservation.
Then there's the bizarre man in the mask -- Bane. No surname, no first-name. Just Bane. (Clearly he's no boon) A disciple of Bruce's guru, Ra's Al Ghul, and an outcast from the League of Shadows, just like Bruce, he has the brain, the training and the brawn to pose the most serious threat in eight years to Gotham -- a threat grave enough to force Bruce out of his mansion and into his long abandoned costume. His plans are clear for us to see, but his motivations remain unclear.
There is another orphan, a too-curious-for-his-own-good, smart, tough, honest, rookie cop who has discovered Bruce's mask and is intrigued by it. He wants to understand the Batman's motivations, he almost seems like he wants to wear a mask himself. He perceives more than most others, he acts swiftly, decisively and level-headedly.
There are the people of Gotham, basking in the sunshine of the Dent Act, named in honour of the white knight, Harvey Dent -- it gave teeth to the police, the Commissioner says in a speech -- that cleansed the streets of Gotham of organised crime. The very people who believe the Batman betrayed them and murdered their saviour.
Commissioner Gordon lives that lie, repeating it each day, and hoping he will be able to get the truth off his chest soon. He thinks they should know the truth, but he doubts the people's ability to take the truth with equanimity. The lie is eating him from the inside, slowly.
There is a nuclear fusion reactor in the middle of it all -- belonging to Wayne Enterprises, controlled by the redoubtable Lucius Fox and Miranda Tate, a clean energy activist -- that Bane converts into a tick-tocking nuclear time-bomb. The scale of the plot, as you can see, is fairly large.
The gadgets are all there -- the new and improved Batpod with a sweet new wheel move, a flying machine simply called The Bat, and multiple Tumblers rumbling along the streets of Gotham. The action sequences are intense and inventive, the CGI simply breathtaking, and the cinematography broodingly beautiful.
But something doesn't fit. Somehow, the movie doesn't come together as an overwhelming meal that The Dark Knight was. The narration in the earlier movie was more sprawling, more messy. There were many sidetracks, many staircases that led nowhere. But that seemed to work in its favour. The tauter, more focussed approach in TDKR seems almost limiting. You're not plunged into a vast drama that no one seems to have total control over, and that, funnily, takes away from the movie.
For a movie where characters think so much, they seem to think too loudly, they seem to speak their thoughts too often. The movie doesn't ponder enough. In the previous two movies, Christopher Nolan found a way to not let the pace drag while still feeding us enough to think about. Here, he does neither.
Most disappointingly, TDKR's philosophy is re-hashed and superficial. Ra's Al Ghul and the Joker, even the Scarecrow (who makes a guest appearance here) and Dent, had their own set of ideologies -- political, social and economic -- and ethics. And this made them incredibly colourful. One of them was flawed, one greedy, one plainly unhinged and one wronged. They were coloured by what they saw, they reacted to what they experienced. Even the Joker, who unleashed mayhem for the fun of it, did it because he believed it was necessary for there to be someone to do it. "This city needs a better class of criminals," he said. They were all uniformly fascinating exactly because they took strong stands on the world around them.
Sadly, none of the villains on display in TDKR had any of this spunk. Seline Kyle was never really a villain, Bane's motivations were unconvincing. The third villain (shan't let the cat out of the bag!) was pushed by a need for... wait for it... revenge! No, I'm not suggesting that revenge sagas are necessarily simplistic. I'm saying that a revenge saga needs the avenger to lose something dear, and for the audience to feel that pain and that loss. Here, the whole thing is reduced to a plot twist -- now that's flimsy, that's insubstantial, that's fruitless.
And that's why TDKR is underwhelming -- because it builds a structure that is gigantically grand, achingly beautiful and painstakingly constructed, but builds it around a hollow, shallow core.